Generational ruin simulator
Out nowBloodweight
A procedural saga where every generation is an inheritance of bone and sin — with an AI chronicler that writes your dynasty's literary history.
Solo game developer & publisher · no lies, just love
I build strange, systemic, deeply-made games — and publish them under the Dredwork label. Three are out now on Steam. All four have playable demos. One person, start to ship.
The developer
I've been making games solo since COVID, self-taught across Unity, Construct, Godot, Defold, and Solar2D before settling into Lua and Love2D as my daily tools.
It started as nights and weekends. Now it's the whole thing — full-time, one-person game development and publishing, with a published-author's instinct for story and a habit of building systems that are deeper than they look. Design, code, art, narrative, deployment. Start to ship.
The catalog
Three out now, one on the way — all four playable for free before you spend a cent. Systemic, literary, and built end-to-end by one person.
Generational ruin simulator
Out nowA procedural saga where every generation is an inheritance of bone and sin — with an AI chronicler that writes your dynasty's literary history.
One hand. Four keys. Consequences.
Out nowA one-hand arcade roguelike. Your weapon auto-fires — you just move, dodge, and switch elements. Five pilots, seventy-five skins, eleven megabytes.
Workplace sorrow, itemized
Out nowA bureaucratic autobattler RPG. Hire. Fire. File. Mourn. Sign Form 3NQ. Six departments, eighty-nine skills, four endings.
A Marblewick game
Coming soonFirst in the Marblewick franchise. Lead a flight of named dragons out into the reach and bring them home — a warm, quiet strategy game about loss.
Connect
I build these games full-time as one person. Wishlist on Steam, join the Discord, or chip in if you'd like — all of it helps the next one get made.