game developer · author · one-man studio
I'm Omari. I build systems-heavy games about legacy, entropy, and the things families carry whether they want to or not. Published author since 2015. Self-taught developer. No degree, no studio, no excuses.
Based in the US. Working alone. Shipping anyway.
A dynasty simulation spanning 100 generations. Manage a bloodline through shifting eras, plagues, and wars — while an AI chronicler writes the literary history of every failure.
For press, collaboration, or anything else:
[email protected]